Maximum Limit
2026
Winter Residency Dortmund, Germany
Experimenta and Academy for Theatre and Digitality
Maximum Limit
2026
Resolution: 3840 × 2160
Duration 2.5 min





Attunement, Threshold, Recalibration
Maximum Limit extends my ongoing investigation into how invisible systems shape lived experience. Where previous works engaged disintegrated material and fractured memory, this installation turns toward infrastructural fields that surround us yet remain largely imperceptible.
The work translates electromagnetic frequencies into an immersive spatial environment of sound, light, and atmosphere. These frequencies, emitted by communication networks, power grids, and digital infrastructures, form a hidden ecology. They register as data, but they are also political. They map proximity, control, transmission, and acceleration.
At the centre of the installation is the body. Participants wear a Data Band, a prototype wearable interface that converts acceleration and gestures into environmental modulation. Movement does not trigger discrete events. It alters density. It shifts thresholds. It contributes to escalation.
Maximum Limit examines collective agency within computational systems. What happens when interaction is distributed rather than explicit? When is escalation gradual rather than dramatic? When a shared field intensifies through accumulation rather than command?
The title refers to a threshold condition. A point at which systems reach saturation. A limit that is measurable, yet experiential. The work positions audiences in a condition where the signal becomes atmosphere and participation becomes consequence.
Developed through international research exchange and grounded in Australian innovation, Maximum Limit operates at the intersection of art, technology, and society. It transforms abstract infrastructure into embodied perception.
Technical Setup and Integration
The installation is built as a single, coherent ecology.
Data Band units are engineered to operate across sessions of up to twenty to forty participants at a time. Each wearable transmits accelerometer data into a central system using OSC protocols. Custom Max for Live devices parse, smooth, and scale this incoming data stream.
All elements operate within an Ableton Live architecture:
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Multi-channel spatial audio derived from electromagnetic field recordings
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Real-time data modulation across frequency, distortion, and spatial movement
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DMX lighting control synchronised through Max for Live
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Atmospheric integration, including cryo fog and low-lying vapour
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Beam2 laser and light systems embedded into the sonic structure
Electromagnetic recordings form the acoustic ground. These frequencies are processed into subsonic pulses, harmonic textures, and granular fields. Participant movement alters density, amplitude, and spatial diffusion rather than producing binary outcomes.
Lighting and atmospheric systems respond to cumulative intensity. As collective acceleration increases, the environment thickens. Light fractures. Vapour reveals beams otherwise unseen. The space behaves as a responsive organism.
The system is designed for robustness and scalability. The research phase tested the prototype architecture within a controlled performance context. The next stage consolidates this into a resilient museum-grade installation capable of sustained public presentation.
Maximum Limit
2026
Artist: Kenneth Lambert
Curator: Lubi Thomas
Performing Artist: Fabienne-Deniz Hammer
OSC Prototype Development: Josh Harle, Tactical Project Space
Atmospherics: Lunatx SFX
